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Ambition Design
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Yeah, I know, I know...

I've been a bad blogger. I haven't blogged, nor have I finished (or will finish in the forseeable future) the project I promised (Tetris). Client work and homework are taking up all my time at the moment, and probably will for the next two years, after which I probably won't know what to do with myself.

Cya.


October 22, 2006 | 2:03 AM Comments  0 comments

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Now not using XNA

Sorry for the interuption - I was in Bendigo with family, and relatively disconnected.

I started working with XNA. Then I stopped. For 2D games it does nothing that I couldn't do before with the AmbitionPlay Framework (that's a pretty basic and incomplete games framework I wrote in C# for the Science Talent Search (sorry, no post link, this blog has only been running since the start of September, and STS was in August). Thus I have decided to use AmbitionPlay for this small project.

That will be all.


September 27, 2006 | 7:32 AM Comments  0 comments

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Chris Make Game?

The beginning of my illustrious career in game development is about to begin...

Actually, I'm just bored.

So I'm building Tetris.

Don't laugh. Tetris is awesome! :)

My weapon of choice - XNA - the beta of Microsoft's new development platform.

I'll keep you posted.


September 24, 2006 | 10:55 AM Comments  0 comments

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A Strange Sense of Satisfaction

Well, now that that's completely finished, I'm a very happy man. Maybe one day I'll update this blog, but until then I'm settling into this design.

Not much in any other news, so on that note, goodbubi.

Christopher Hawkins

Ambition Design


September 18, 2006 | 11:59 AM Comments  0 comments

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Test

This is  a test to see if I can post from Windows Live Writer - if I can then it will be absolutely excellant, but it may just screw up my blog more than it already is.

Edit: Yes! It worked!


September 18, 2006 | 3:25 AM Comments  0 comments

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